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Microsoft May Be Mulling a Major Studio Acquisition, Possibly Even EA

This site may earn affiliate commissions from the links on this page. Terms of use. Microsoft has spent the past few years trying to rebuild the Xbox franchise and compete effectively with Sony in the console wars. With the Xbox One X launched, the company is considering another problem with its lineup: a distinct lack of third-party exclusives. That’s the word from Polygon, which notes that the Xbox One remains far behind the PS4 in terms of total units shipped (VGChartz reports 36.4M Xbox One sales to-date, compared with 73.6M…

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In the Studio with Amy Sedaris

One morning at an upper-Manhattan TV studio, the writer, performer, and life-style guru Amy Sedaris was in her dressing room on the set of her new joys-of-domesticity show, “At Home with Amy Sedaris,” on truTV, getting ready to change into her fish-gutting pinafore. “Mary Adams, who designs wedding dresses, made it for me,” she said. “I had these dinner napkins”—nautical, with anchors, sailboats, and lighthouses—“and she made this. It’s a good one, right?” In the show’s first episode, in preparation for making a fish dinner, Sedaris entertains a “knife man”…

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Game studio CCP scales back virtual reality development

Developer CCP Games has significantly cut the time and money it is investing in virtual-reality based games. The Iceland-based studio is best known for sci-fi title Eve Online but has also created several VR-centred games. Spaceship dog-fighting simulator Eve Valkyrie helped launch the Oculus Rift headset and CCP also made the Sparc VR ball-tossing game for the PlayStation. CCP boss Hilmar Petursson said the company would re-invest in VR when market conditions improved. The move was a “blow to the viability of VR as a major gaming platform”, said Adam…

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In the Studio: Nike’s Chief of Design Doodles All Day

In the Studio By VALERIYA SAFRONOVA In the latest installment of this series that goes inside the private working worlds of designers, John Hoke, the chief design officer of Nike, discusses his dyslexia made him look at the world differently, why he doodles and how he manages 1,000 designers. The interview has been edited and condensed. What was your earliest experience with Nike? As a kid in the ’70s, I was a runner and I became a pretty decent athlete. I was running in the Nike waffle trainer shoe, which…

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In the Studio: Virgil Abloh, the Mixmaster of Fashion

In the Studio By GUY TREBAY MILAN — In the latest installment of our video series exploring the private working worlds of designers, Virgil Abloh — a designer, D.J. and first-generation American whose parents immigrated to the United States from Ghana — talks about his goal of having his Off-White label bridge the gap between street wear and haute couture, his unlikely path into fashion and the importance of using his platform as a multi-hyphenate Instagram phenomenon to promote messages of tolerance and inclusivity. The interview has been condensed and…

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In the Studio: Olivier Rousteing on the Importance of Breaking the Rules

In the Studio By ELIZABETH PATON In the latest installment of this series that goes inside the private working worlds of designers, Olivier Rousteing, creative director of Balmain, discusses the importance of loud music, breaking rules and facing down his critics. And that’s just what didn’t make it into the video. This interview has been edited and condensed. Where is your favorite place to work? I am obsessed with my office. It is like my second home. We have this beautiful new six-story building and I have my own stunning…

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