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EA May Permanently Dump Battlefront II Microtransactions

This site may earn affiliate commissions from the links on this page. Terms of use. EA’s entire corporate response to the Battlefront II controversy should be taught in future marketing and corporate communication classes as an example of how to never handle a problem. The company ignored increasingly angry player feedback, poor reviews, and mathematical analysis of its own microtransaction-fueled, pay-to-win progression system. Even EA’s decision to remove MTX just hours before the game launched was reportedly driven by a phone call from Disney, as opposed to EA CFO Blake…

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Gaming 

EA Blames Star Wars Canon For Its Greedy, Wretched Battlefront 2 Design

This site may earn affiliate commissions from the links on this page. Terms of use. There are a lot of ways that EA could deal with its Battlefront 2 program. The company could announce it was redesigning the progression system so that early players didn’t have a huge advantage over those who bought the game later. It could bring its microtransaction ideas back, but use them for cosmetic upgrades that don’t affect gameplay. But being EA, it decided to double down on the worst aspects of game design. And now…

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Gaming 

Battlefront II Loot Crates Declared Gambling, Investigated in Hawaii

This site may earn affiliate commissions from the links on this page. Terms of use. EA continues to take a hammering on all fronts over Battlefront II, and the game isn’t going to be helped by declarations from Belgium and Hawaii. Belgium, after announcing it would investigate whether Battlefront II’s use of loot crates constituted gambling, has decided that they will. “The mixing of money and addiction is gambling,” a spokesperson for the commission told Belgian news site VTM (translation via Eurogamer). “It will require time, because we need to…

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Gaming 

Disney May Have Pushed EA to Pull Battlefront II Pay-to-Win Loot System Last Week

This site may earn affiliate commissions from the links on this page. Terms of use. Last week, EA found itself in hot water as the official launch of Star Wars: Battlefront II approached. After first attempting to justify making players spend 40 hours unlocking a single hero, the company slashed hero prices, cut rewards and put a time-limited lockout on how many credits you could earn in a day when using Arcade Mode (undoing the impact of slashing prices), and appeared resolute in the face of mounting criticism. Battlefront II…

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EA Reverses Itself, Temporarily Removes Pay-to-Win Mechanics From Battlefront II

This site may earn affiliate commissions from the links on this page. Terms of use. As late as yesterday afternoon, EA appeared firmly committed to its decision to release Star Wars Battlefront II with a pay-to-win system that had been slammed from every quarter. An explosion of gamer fury last Sunday over the idea of spending 40 hours to unlock a new hero had pushed it to reduce hero costs when purchased with in-game credits, but the development team had also cut how many credits you earned from the single-player…

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Gamers' anger halts Star Wars Battlefront II payments

Games publisher EA has suspended in-game purchases in its latest Star Wars title Battlefront II, following criticism from players. Gamers had complained that unlocking popular characters such as Luke Skywalker and Darth Vader took too long unless they paid for in-game credits. EA said in-game purchases would be halted because it did not want the controversy to “overshadow” the game. But it said the ability to buy credits would return. ‘Insidious’ In Battlefront II, players earn crystals by completing campaigns. The crystals can be spent to unlock new items and…

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Gaming 

Battlefront II Investigated in Belgium as EA’s Reddit AMA Bombs

This site may earn affiliate commissions from the links on this page. Terms of use. EA has been playing defense on Star Wars Battlefront II for nearly a week. While early coverage of the game was positive, highlighting deeper multiplayer and a genuine single-player story, things have changed in the run-up to launch. Players were extremely unhappy to discover that it could take 40 hours to unlock heroes, and EA’s initial response to this absolutely didn’t help. While the company has slashed the cost of major heroes, follow-up stories have…

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